
The goal of the game is to complete all different levels while playing as Marlin, Dory, and Nemo. The plot of the game is just like the one in the film. Have fish use a variety of strokes (i.e., crawl, back, breast, butterfly). Finding Nemo is an underwater action-adventure game for the GameBoy Advance system based on the animated movie of the same name. Vary locomotor skills: galloping, hopping, sliding, skipping. If the 3 dangerous fish are having a hard time tagging BOTH Marlin and Dory stop the game and change positions (Marlin, Dory, Nemo, and Dangerous Fish).īegin this game with ALL fish walking until students get the concept of the game and to ensure safety. The game is over when the 3 dangerous fish capture BOTH Marlin and Dory. Marlin and Dory are only safe in their home and can't be tagged by any dangerous fish there. Marlin and Dory's job is to free (tag on the hand to re-enter the game) any Nemo in a fish tank without getting tagged by the 3 dangerous fish. If tagged they must go to a blue hula (fish tank). The dangerous fish are trying to gently tag the rest of the class (NEMOS). Marlin and Dory start at the green hula (their home). BUT there are many dangerous fish that Nemo, Marlin and Dory need to watch out for (3 red pinnies).

Marlin, Nemo's father, who is a orange clownfish (orange pinnie) and Dory, Marlin's friend, a blue fish, (blue pinnie) are trying to rescue Nemo out of a fish tank (blue hoops) and bring him back to the ocean. Explain to the students that Nemo is lost. Arrange the hula hoops so that the two blue are together on one side of the gym and the green is on the other side opposite the blues.
